Judy Willis is this video and blog post looks at why video games are engaging to students and how the classroom can use these characteristics. Gamers begin and a low level and move to the next level as skills progress. Students are given immediate feedback. Dopamine is released in the brain. The reward for advancing is a more difficult task. Wouldn't it be nice if our classrooms were like that? http://www.edutopia.org/blog/video-games-learning-student-engagement-judy-willis

Math Games from Dan Meyer plus why games work.

http://www.nctm.org/resources/content.aspx?id=27612 This link to NCTM contains reasons for using math games, how to evaluate math games and some links to math games.

Teacher uses Wii gaming system in math lessons
A New Jersey fourth-grade teacher is using Nintendo's Wii gaming system to help teach students math. Robert Drewnowski says his students play sports video games, while classmates keep score and tally statistics. Students analyze the data through graphs and use math to determine averages and other statistics from the class scores. "If you bring stuff like this in, it gets kids who never pay attention to pay attention," the teacher said


http://scratch.mit.edu/ Students can explore physics through online simulations

http://www.youplay.com/ lots of math games and logic Take a look at the game "ripple." Which requires the placement of numbers in a grid that meet specific placement procedures.

Ken Ken is a rectangular grid where numbers must be placed similar to a Sudoko. The difference is that in a Ken Ken more specific parameters are given. The numbers must sum to 5, have a product of 8, difference of 1 etc. Students practice computation while working to get all of the numbers in each row and column. Grids are 4X4 up to 10X10 Check it out at http://www.kenken.com/ Another website for mathdoku puzzles is http://www.mathdoku.com/